![]() ![]() ![]() ![]() Your browser does not support the video tag. It’s a start to finish process of how we made our main character (Pablo) come to life by using different texturing techniques. In this article, we’re going to take a look at the texturing process as a part of the production stage.īefore you head over to our blog, check out the following video from one of our recent 3D animation projects. Hand-painting the textures or even using real photographs to create a detailed or realistic appearance is among the options by which a texture artist can add texture to a model. To do this, various software packages and/or techniques can be used. The entirety of a 3D model’s color and surface attributes is often the result of this process. To add colors, designs, and textures to 3D models, 2D images must be laid out on them. Before being delivered to the texture artists, 3D models are usually in a default flat gray color. Previously, we covered the second step in the production stage of the 3D animation pipeline: 3D modeling. ![]()
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